Episode 007 – Campaign Prep (or not)

In this episode we talk about campaign prep – how each of us approaches it, and how that’s changed/is changing still. We touch on how to work specific themes into games, where and how we draw inspiration from media, and why we prepare games the way we do.

Also covered is the unique terror of GMing a boring game, David’s hard hustle to justify a tommy gun for his Call of Cthulhu character, and the power of a creatively rigorous gaming group to force you to be character focused.

UPDATE: Sorry to those who tried in vain to grab the episode right away last night…there were some issues with the file I posted originally. These have been fixed for the most part, but throughout the first 20 minutes or so there’s some uncool background noise that crept into the recording. Rookie mistake, won’t happen again. -Miles

Download Self-Critical Hits Episode 007 – Campaign Prep (or not)

Hosts: Jason, Caleb, Miles, David

Notes & Links:

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One Response to Episode 007 – Campaign Prep (or not)

  1. Jason says:

    Gentlebeings,
    Perhaps it’s more in keeping with Episode 6 than 7, but I include it as an example/discussion of how to make a campaign world breathe: give it a tactile, explorable history without hitting players over the head with it. (Harder to do in tabletop RPGs in a sense, but at least you don’t have to write code for it.) Excellent article, esp. for us Fallout fans.
    Will I ever stop performing oral sex on the Fallout franchise? Probably not.

    The Presence of the Past in Fallout 3, by Trevor Owens:
    http://www.playthepast.org/?p=459

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